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LIME Voxel Renderer April 2021 - July 2023
This is a project I keep coming back to. I was inspired by voxel raytracers
like John Lin's [1] and Teardown's [2] so I wrote a number of my own which
experimented with different rendering techniques. I started out using C++
with OpenGL and later switched to C with Vulkan. I call the main git repo
'lime' for no particular reason other than it needed a name.
https://github.com/Chris-F5/lime
https://github.com/Chris-F5/VoxelRenderer
https://github.com/Chris-F5/CppVulkanVoxelRaycaster
[1] https://www.youtube.com/channel/UCM2RhfMLoLqG24e_DYgTQeA
[2] https://teardowngame.com/